Post by THE WATCHER on Jan 16, 2010 8:29:51 GMT -5
Name: Elektra Natchios
Age: 27
Gender: Female
Sexuality: Bisexual
Side: Good/Evil (Player Choice)
Affiliation: Hero/Villain (Player Choice)
Description:
Personality:
Elektra has a serious element to her that shows when around a fight. She has no reason to back down from conflicts. Yet on the other side she’s romantic and very affectionate. Her training has conflicted with her humanity though and more than once makes her strike out at those she loves. Elektra lost everything she loved, and it has since her youth changed much of her perceptions of this world. Only by meditation and training can she find peace of mind, and using her skills in combat against her enemies.
Powers/Abilities:
Hypnosis: Elektra has demonstrated on occasion the ability to mesmerize others, and as such make them see illusions or other phenomena.
Mind Switch: Elektra's strangest (and perhaps most obscure) gift is her ability to "throw" her mind into those of others. For instance, she was able to track down her enemy, Ken Wind, by temporarily "borrowing" people's minds and acting through them while she hunted around for her prey.
Discern Target: This temporal mind control enables her to literally sniff out the psyche, or intent, of her targets. It saw extensive use during Elektra: Assassin, in which she was heavily reliant on only her ninja powers. It is unknown how long the effect lasts, but Elektra has gone a full two days or more in another person's mind while they zoned out in hers.
Discern Location: This "mind jump" ability might explain why Elektra is always a step ahead of her competition, or seems to know where her target is at all times. An extreme example would be the time she murdered an ambassador in South America. The man was sitting against the wall when Elektra sought out his mind and trusted her katana to enter his heart in the perfect spot. Unerringly, it did: the sword pierced through thick walling and the politician was slain where he sat. The unusual addition of her telepathic skills makes Elektra an omnipresent assassin, to say the least.
Telekinesis: Elektra has occasionally demonstrated low-level telekinesis, though it is possible that this may be an illusion which victims of her mesmerism are led to see.
Telepathic Communication: She can communicate telepathically with individuals possessing similar levels of mental discipline, such as the Chaste.
Assassins Instinct: Nick Fury can attest to the usage of this eerie mind control in person. In the 90's, he conducted scientific experiments on the captured assassin and found strange morphology in her brain that explained her phenomenal reflexes, yet sane rationale. Elektra moves with heightened primal instincts but the more evolved parts of her brain remain intact, preserving her intelligence. In other words, she thinks like a woman and strikes like a cobra.
History:
(Player Choice)
(Canon History)
Elektra once defined herself by the men in her life: She was the daughter of a powerful Greek diplomat and the girlfriend of blind American law student Matt Murdock. Her father's assassination, however, left her emotionally shattered, and she withdrew from the world. Her choice led her to Japan, where she attempted to penetrate the secret fraternity of martial artists known as the Chaste. Befriended by the organization's leader, Stick, Elektra honed her fighting skills. However, Stick saw that her hatred of the world was all-consuming and ultimately asked her to leave the Chaste. Determined to prove herself to her mentor, she infiltrated the rival organization known as The Hand. Wise to her plan, the Hand instead tricked Elektra into killing the sensei with whom she had studied before Stick. Elektra continued to serve the Hand thereafter, becoming corrupted by their ways. Eventually, she rebelled against her handlers and fled Japan.
For years, Elektra worked as a bounty hunter and assassin for hire. Having undertaken a contract in New York City, she crossed paths with the blind adventurer Daredevil, whom she learned to be Matt Murdock, her former lover and a former student of Stick. Daredevil disapproved of Elektra's chosen profession, but the two still cared deeply for one another.
Key Notes:
-Elektra’s father and his death can be linked to other matters.
-Elektra can still have romantic feelings for Dare Devil, or left him for good.
-Elektra can be a hero or a villain by her acceptance of a path.
-Elektra offers good and bad qualities in any case.
Age: 27
Gender: Female
Sexuality: Bisexual
Side: Good/Evil (Player Choice)
Affiliation: Hero/Villain (Player Choice)
Description:
Personality:
Elektra has a serious element to her that shows when around a fight. She has no reason to back down from conflicts. Yet on the other side she’s romantic and very affectionate. Her training has conflicted with her humanity though and more than once makes her strike out at those she loves. Elektra lost everything she loved, and it has since her youth changed much of her perceptions of this world. Only by meditation and training can she find peace of mind, and using her skills in combat against her enemies.
Powers/Abilities:
Hypnosis: Elektra has demonstrated on occasion the ability to mesmerize others, and as such make them see illusions or other phenomena.
Mind Switch: Elektra's strangest (and perhaps most obscure) gift is her ability to "throw" her mind into those of others. For instance, she was able to track down her enemy, Ken Wind, by temporarily "borrowing" people's minds and acting through them while she hunted around for her prey.
Discern Target: This temporal mind control enables her to literally sniff out the psyche, or intent, of her targets. It saw extensive use during Elektra: Assassin, in which she was heavily reliant on only her ninja powers. It is unknown how long the effect lasts, but Elektra has gone a full two days or more in another person's mind while they zoned out in hers.
Discern Location: This "mind jump" ability might explain why Elektra is always a step ahead of her competition, or seems to know where her target is at all times. An extreme example would be the time she murdered an ambassador in South America. The man was sitting against the wall when Elektra sought out his mind and trusted her katana to enter his heart in the perfect spot. Unerringly, it did: the sword pierced through thick walling and the politician was slain where he sat. The unusual addition of her telepathic skills makes Elektra an omnipresent assassin, to say the least.
Telekinesis: Elektra has occasionally demonstrated low-level telekinesis, though it is possible that this may be an illusion which victims of her mesmerism are led to see.
Telepathic Communication: She can communicate telepathically with individuals possessing similar levels of mental discipline, such as the Chaste.
Assassins Instinct: Nick Fury can attest to the usage of this eerie mind control in person. In the 90's, he conducted scientific experiments on the captured assassin and found strange morphology in her brain that explained her phenomenal reflexes, yet sane rationale. Elektra moves with heightened primal instincts but the more evolved parts of her brain remain intact, preserving her intelligence. In other words, she thinks like a woman and strikes like a cobra.
History:
(Player Choice)
(Canon History)
Elektra once defined herself by the men in her life: She was the daughter of a powerful Greek diplomat and the girlfriend of blind American law student Matt Murdock. Her father's assassination, however, left her emotionally shattered, and she withdrew from the world. Her choice led her to Japan, where she attempted to penetrate the secret fraternity of martial artists known as the Chaste. Befriended by the organization's leader, Stick, Elektra honed her fighting skills. However, Stick saw that her hatred of the world was all-consuming and ultimately asked her to leave the Chaste. Determined to prove herself to her mentor, she infiltrated the rival organization known as The Hand. Wise to her plan, the Hand instead tricked Elektra into killing the sensei with whom she had studied before Stick. Elektra continued to serve the Hand thereafter, becoming corrupted by their ways. Eventually, she rebelled against her handlers and fled Japan.
For years, Elektra worked as a bounty hunter and assassin for hire. Having undertaken a contract in New York City, she crossed paths with the blind adventurer Daredevil, whom she learned to be Matt Murdock, her former lover and a former student of Stick. Daredevil disapproved of Elektra's chosen profession, but the two still cared deeply for one another.
Key Notes:
-Elektra’s father and his death can be linked to other matters.
-Elektra can still have romantic feelings for Dare Devil, or left him for good.
-Elektra can be a hero or a villain by her acceptance of a path.
-Elektra offers good and bad qualities in any case.
[b]Name:[/b] Elektra Natchios
[b]Age:[/b] 27
[b]Gender:[/b] Female
[b]Sexuality:[/b] Bisexual
[b]Side:[/b] Good/Evil (Player Choice)
[b]Affiliation:[/b] Hero/Villain (Player Choice)
[b]Description:[/b]
[IMG]http://i190.photobucket.com/albums/z255/Pakkrat/Marvel%20Profile/Elektra_by_Marc_Wolfe_1.jpg[/IMG]
[b]Personality:[/b]
Elektra has a serious element to her that shows when around a fight. She has no reason to back down from conflicts. Yet on the other side she’s romantic and very affectionate. Her training has conflicted with her humanity though and more than once makes her strike out at those she loves. Elektra lost everything she loved, and it has since her youth changed much of her perceptions of this world. Only by meditation and training can she find peace of mind, and using her skills in combat against her enemies.
[b]Powers/Abilities:[/b]
Hypnosis: Elektra has demonstrated on occasion the ability to mesmerize others, and as such make them see illusions or other phenomena.
Mind Switch: Elektra's strangest (and perhaps most obscure) gift is her ability to "throw" her mind into those of others. For instance, she was able to track down her enemy, Ken Wind, by temporarily "borrowing" people's minds and acting through them while she hunted around for her prey.
Discern Target: This temporal mind control enables her to literally sniff out the psyche, or intent, of her targets. It saw extensive use during Elektra: Assassin, in which she was heavily reliant on only her ninja powers. It is unknown how long the effect lasts, but Elektra has gone a full two days or more in another person's mind while they zoned out in hers.
Discern Location: This "mind jump" ability might explain why Elektra is always a step ahead of her competition, or seems to know where her target is at all times. An extreme example would be the time she murdered an ambassador in South America. The man was sitting against the wall when Elektra sought out his mind and trusted her katana to enter his heart in the perfect spot. Unerringly, it did: the sword pierced through thick walling and the politician was slain where he sat. The unusual addition of her telepathic skills makes Elektra an omnipresent assassin, to say the least.
Telekinesis: Elektra has occasionally demonstrated low-level telekinesis, though it is possible that this may be an illusion which victims of her mesmerism are led to see.
Telepathic Communication: She can communicate telepathically with individuals possessing similar levels of mental discipline, such as the Chaste.
Assassins Instinct: Nick Fury can attest to the usage of this eerie mind control in person. In the 90's, he conducted scientific experiments on the captured assassin and found strange morphology in her brain that explained her phenomenal reflexes, yet sane rationale. Elektra moves with heightened primal instincts but the more evolved parts of her brain remain intact, preserving her intelligence. In other words, she thinks like a woman and strikes like a cobra.
[b]History:[/b]
(Player Choice)
(Canon History)
Elektra once defined herself by the men in her life: She was the daughter of a powerful Greek diplomat and the girlfriend of blind American law student Matt Murdock. Her father's assassination, however, left her emotionally shattered, and she withdrew from the world. Her choice led her to Japan, where she attempted to penetrate the secret fraternity of martial artists known as the Chaste. Befriended by the organization's leader, Stick, Elektra honed her fighting skills. However, Stick saw that her hatred of the world was all-consuming and ultimately asked her to leave the Chaste. Determined to prove herself to her mentor, she infiltrated the rival organization known as The Hand. Wise to her plan, the Hand instead tricked Elektra into killing the sensei with whom she had studied before Stick. Elektra continued to serve the Hand thereafter, becoming corrupted by their ways. Eventually, she rebelled against her handlers and fled Japan.
For years, Elektra worked as a bounty hunter and assassin for hire. Having undertaken a contract in New York City, she crossed paths with the blind adventurer Daredevil, whom she learned to be Matt Murdock, her former lover and a former student of Stick. Daredevil disapproved of Elektra's chosen profession, but the two still cared deeply for one another.
Key Notes:
-Elektra’s father and his death can be linked to other matters.
-Elektra can still have romantic feelings for Dare Devil, or left him for good.
-Elektra can be a hero or a villain by her acceptance of a path.
-Elektra offers good and bad qualities in any case.