Post by THE WATCHER on Jan 30, 2010 7:20:08 GMT -5
Name: Samuel Sterns “The Leader”
Age: 30
Gender: Male
Sexuality: Heterosexual/ Bisexual (Player Choice)
Side: Unknown
Affiliation: Villain, (Civilian, Hero if so chosen)
Description:
Personality:
The Leader is a little egocentric often seeking a ego boost. Thanks to his new deformity he has both a hatred of normality and longing of approval. Though he hides himself behind his massive intellect. The Leader has no will to fight himself, knowing he is physically unable, so he uses devices, robots and any tools or monsters he creates to do it all for him.
Powers/Abilities:
Intelligence: The Leader has superhuman mental acumen. As a result of the mutagenic process he has undergone he is (in theory) capable of knowledge and comprehension beyond the human ability to understand. He is potentially capable of mastering every worldly subject and capable of adopting concepts completely foreign to his environment. His ability to predict probable outcomes of tactical and strategic scenarios is so advanced that it borders on clairvoyance. His intuition is heightened to the degree that his hunches are almost always correct. The Leader has a perfect memory with the ability to recall every moment since the accident that gave him his powers. The Leader possesses knowledge of genetics, physics, and robotics, and has designed a large number of sophisticated weapons, vehicles, computers, androids, and synthetic humanoids. He is particularly adept at genetic engineering and manipulating radiation for various nefarious purposes.
Telepathy: In addition to his extraordinary intelligence, the Leader has some psionic powers that enable him to mentally control certain individuals (provided they are weak minded).
Telekinesis: Psychokinesis, among other telekinetic abilities.
History:
(Player Choice)
(Canon History)
Sam Sterns was once little more than a slow-witted laborer who had never even completed high school. As an adult, Sterns found employment working the night shift at a chemical research plant. One evening, he was moving canisters of waste material when one of the containers cracked open bathing him in gamma radiation. Sterns survived what would normally be a lethal dose of radiation, but not without cost. Initially however, the side-effects seemed completely beneficial. Sterns discovered that his intellect had increased a thousand-fold, and he retained information with the accuracy of a computer. He began reading voraciously, accumulating as much knowledge as he possibly could. Before long however, his gamma-irradiated body continued to mutate. His skin turned permanently green, and his cranium increased in size.
Key Notes:
-Leader could become any number of villain, hero or just stay civilian.
-Leader may take on crime and try to become a powerful crime lord.
-Leader could try to form a team of disadvantaged heroes to protect the world.
-Leader may still want the Hulk’s power as he often did in comics.
-Leader is open to any alterations of his character good/bad
-The Leader if evil may create monsters “inhumans” for his needs, usually monsters that are gigantic or powerful beasts for his work.
Age: 30
Gender: Male
Sexuality: Heterosexual/ Bisexual (Player Choice)
Side: Unknown
Affiliation: Villain, (Civilian, Hero if so chosen)
Description:
Personality:
The Leader is a little egocentric often seeking a ego boost. Thanks to his new deformity he has both a hatred of normality and longing of approval. Though he hides himself behind his massive intellect. The Leader has no will to fight himself, knowing he is physically unable, so he uses devices, robots and any tools or monsters he creates to do it all for him.
Powers/Abilities:
Intelligence: The Leader has superhuman mental acumen. As a result of the mutagenic process he has undergone he is (in theory) capable of knowledge and comprehension beyond the human ability to understand. He is potentially capable of mastering every worldly subject and capable of adopting concepts completely foreign to his environment. His ability to predict probable outcomes of tactical and strategic scenarios is so advanced that it borders on clairvoyance. His intuition is heightened to the degree that his hunches are almost always correct. The Leader has a perfect memory with the ability to recall every moment since the accident that gave him his powers. The Leader possesses knowledge of genetics, physics, and robotics, and has designed a large number of sophisticated weapons, vehicles, computers, androids, and synthetic humanoids. He is particularly adept at genetic engineering and manipulating radiation for various nefarious purposes.
Telepathy: In addition to his extraordinary intelligence, the Leader has some psionic powers that enable him to mentally control certain individuals (provided they are weak minded).
Telekinesis: Psychokinesis, among other telekinetic abilities.
History:
(Player Choice)
(Canon History)
Sam Sterns was once little more than a slow-witted laborer who had never even completed high school. As an adult, Sterns found employment working the night shift at a chemical research plant. One evening, he was moving canisters of waste material when one of the containers cracked open bathing him in gamma radiation. Sterns survived what would normally be a lethal dose of radiation, but not without cost. Initially however, the side-effects seemed completely beneficial. Sterns discovered that his intellect had increased a thousand-fold, and he retained information with the accuracy of a computer. He began reading voraciously, accumulating as much knowledge as he possibly could. Before long however, his gamma-irradiated body continued to mutate. His skin turned permanently green, and his cranium increased in size.
Key Notes:
-Leader could become any number of villain, hero or just stay civilian.
-Leader may take on crime and try to become a powerful crime lord.
-Leader could try to form a team of disadvantaged heroes to protect the world.
-Leader may still want the Hulk’s power as he often did in comics.
-Leader is open to any alterations of his character good/bad
-The Leader if evil may create monsters “inhumans” for his needs, usually monsters that are gigantic or powerful beasts for his work.
[b]Name:[/b] Samuel Sterns “The Leader”
[b]Age:[/b] 30
[b]Gender:[/b] Male
[b]Sexuality:[/b] Heterosexual/ Bisexual (Player Choice)
[b]Side:[/b] Unknown
[b]Affiliation:[/b] Civilian
[b]Description:[/b]
[IMG]http://i190.photobucket.com/albums/z255/Pakkrat/Marvel%20Profile/Leader_002.jpg[/IMG]
[b]Personality:[/b]
The Leader is a little egocentric often seeking a ego boost. Thanks to his new deformity he has both a hatred of normality and longing of approval. Though he hides himself behind his massive intellect. The Leader has no will to fight himself, knowing he is physically unable, so he uses devices, robots and any tools or monsters he creates to do it all for him.
[b]Powers/Abilities:[/b]
Intelligence: The Leader has superhuman mental acumen. As a result of the mutagenic process he has undergone he is (in theory) capable of knowledge and comprehension beyond the human ability to understand. He is potentially capable of mastering every worldly subject and capable of adopting concepts completely foreign to his environment. His ability to predict probable outcomes of tactical and strategic scenarios is so advanced that it borders on clairvoyance. His intuition is heightened to the degree that his hunches are almost always correct. The Leader has a perfect memory with the ability to recall every moment since the accident that gave him his powers. The Leader possesses knowledge of genetics, physics, and robotics, and has designed a large number of sophisticated weapons, vehicles, computers, androids, and synthetic humanoids. He is particularly adept at genetic engineering and manipulating radiation for various nefarious purposes.
Telepathy: In addition to his extraordinary intelligence, the Leader has some psionic powers that enable him to mentally control certain individuals (provided they are weak minded).
Telekinesis: Psychokinesis, among other telekinetic abilities.
[b]History:[/b]
(Player Choice)
(Canon History)
Sam Sterns was once little more than a slow-witted laborer who had never even completed high school. As an adult, Sterns found employment working the night shift at a chemical research plant. One evening, he was moving canisters of waste material when one of the containers cracked open bathing him in gamma radiation. Sterns survived what would normally be a lethal dose of radiation, but not without cost. Initially however, the side-effects seemed completely beneficial. Sterns discovered that his intellect had increased a thousand-fold, and he retained information with the accuracy of a computer. He began reading voraciously, accumulating as much knowledge as he possibly could. Before long however, his gamma-irradiated body continued to mutate. His skin turned permanently green, and his cranium increased in size.
Key Notes:
-Leader could become any number of villain, hero or just stay civilian.
-Leader may take on crime and try to become a powerful crime lord.
-Leader could try to form a team of disadvantaged heroes to protect the world.
-Leader may still want the Hulk’s power as he often did in comics.
-Leader is open to any alterations of his character good/bad
-The Leader if evil may create monsters “inhumans” for his needs, usually monsters that are gigantic or powerful beasts for his work.